Alter Egos in a Virtual World, communications homework help

Read the story titled Alter Egos in a Virtual World. In online worlds and games, people take on the personas of the avatars, or characters, they create. Discuss how physical characteristics and the personality of these avatars influence communication and the identity of the person the avatar represents. Do you think these virtual worlds positively influence intercultural communications or perpetuate stereotypes? Why? If you have taken part in any virtual worlds or role-playing games yourself, such as Second Life, EverQuest, or World of Warcraft, also share your experiences of the ways in which nonverbal communication plays a role in the behavior of people in such communities. Response needs to be 200 to 250 words.